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Summary

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There are currently no Brackets for this event.
  • Stocks: 4
  • Timer: 8 minutes
  • Handicap: Off
  • Damage ratio: 1.0
  • Items: Off
  • Pause: Off
  • Team Attack: On

Starter Stages

  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land

Counterpick Stages

  • Pokémon Stadium

Cheating & Prohibited Tactics

Stalling

Stalling, or excessively delaying the game or match, may result in a game or match forfeit at the discretion of TOs.

In Melee, players may stall for the purposes of waiting out a particular transformation on Pokémon Stadium. Stalling must end when the neutral transformation returns, as indicated by the icon shown on the in-game screen.

Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Ledge Grab Limit

In the event of a timeout, either Player or Team may invoke the Ledge Grab Limit rule by asking to view the Cliffhangers statistic for all players in the results screen. If either player or at least one player on a Team exceeded 45 Cliffhangers during the Game, that player/team forfeits the game. If both players or at least one player on each Team exceeds 45 Cliffhangers, this rule is disregarded. If players voluntarily exit the results screen before checking Cliffhangers, they may forfeit the right to invoke this rule at the sole discretion of the TO. In the event of a 1-stock tiebreaker, the lgl number of Cliffhangers is 11.

Max Ledge Grab

In the event of a Player or Team may invoke the Max Ledge Grab rule by asking to view the Cliffhangers statistic for all players in the results screen. If either player or at least one player on a Team exceeded 65 Cliffhangers during the Game, that player/team forfeits the game. If both players or at least one player on each Team exceeds 65 Cliffhangers, this rule is disregarded. If players voluntarily exit the results screen before checking Cliffhangers, they may forfeit the right to invoke this rule at the sole discretion of the TO. In the event of a 1-stock tiebreaker, the maximum number of Cliffhangers is 12 that player forfeits the game.

Wobbling

“Wobbling” with Ice Climbers is not permitted. A player is considered to be Wobbling if the following conditions are met:

  • The player grabs their opponent with the player-controlled Ice Climber
  • The CPU-controlled Ice Climber has not been KO’d
  • During the grab, the opponent is plausibly locked in continuous hitstun by a series of attacks including at least 4 pummels.

In the event of a Player or Team considered Wobbling. Asking TO to review the match for all competitors. If either player or at least one player on a Team considered Wobbling during the Game, that player/team forfeits the game. If players voluntarily admit breaking the Wobbling rule, they may forfeit the right to invoke this rule at the sole discretion of the TO.

Freeze Glitch

Activating the “Freeze Glitch” with the Ice Climbers is not allowed. Penalties may or may not be enforced at the sole discretion of TOs.

Final Rulings

If any unforeseen situations occur, judgment of TOs are final. The TO reserves the right to alter rules or format during the tournament in the best interests of the tournament.