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General Rules
Stock and time are set to 3 stock and 7 minutes.
Stage List: Unified NA Ruleset
Character Picks: Characters before stages. For Game 1, Players may choose a third party to tell character picks to if they wish to do a double blind pick. For Game 2 and on, the winner will first choose their character, then the loser will choose their character.
Stage Striking Game 1: Players play a best-of-1 Rock-Paper-Scissors, and winner will strike first. Stages are struck in a 1-2-1 order. Alternatively, both players may agree to play on any starter stage first.
Stage Striking Game 2 and on: 2 bans, mDSR (a player cannot select the most recent stage they have won on)
Stage Bans: After each Game of a Match, before selection of stages and/or characters, the player who won the previous game may ban three stages from either the starter or counterpick list. These bans do not persist throughout the Match.
Battlefield/Final Destination Variants: Both players must agree if using a different variation of Battlefield or Final Destination. If both players do not agree, the game must be played out on the default variants. 2D stages are not allowed.
If a player pauses the game mid-match, the player who paused the game must forfeit their current stock, unless a different solution is agreed upon by both players. This rule also applies to other mid-set stops, such as a controller's battery running out or becoming unplugged, halting the game.
Other Details:
● Final Smash Meter: Off
● Spirits: Off
● Damage Handicap: Off
● Stage Selection: Choice
● Items: Off and None
● First to: 1 Win
● Stage Morph: Off
● Stage Hazards: Off
● Team Attack: On
● Launch Rate: 1.0x
● Underdog Boost: Off
● Score Display: Off
● % Show Damage: Yes
● Custom Balance: Off
● Mii Fighters: All move set combinations are legal
Rules on Headphones for In-Game Sound
- Both players may use headphones if both players have headphones, an audio splitter is present, and both players agree to play with headphones.
- If both players have headphones but there is no audio splitter present, no players may use headphones.
- If only one player has headphones, no players may use headphones unless the following conditions are met: The player with headphones also supplies a splitter and a pair of stereo speakers (cannot be mono). Speakers must be as audible in the tournament environment as the sound that was already available on the setup; if the splitter reduces the audio so that it is lower than the setup's previous sound level, no players may use headphones.
- These rules do not apply to headphones that are not being used for in-game sound, such as for music or to cancel outside noise.
- If an official ruling is requested, please contact a TO.
In-Game Music Rules
- A player listening to their own music via headphones or otherwise not listening to game sounds/music may not select in-game music. In these instances, the player using game audio may opt to pick the stage music for each game.
- TOs reserve the right to make final judgements, including but not limited to a player’s request, on competitors counterpicking songs to make their opponent uncomfortable or troll including songs that are not on the above list. Players found attempting to intentionally circumvent or abuse the In-Game Music Rules may be issued a game loss at the TOs discretion.
Steven Minecraft
MLG/PMLG (Steve Tech): The Steve MLG/PMLG may not be used in any capacity during a tournament match. If a player suspects their opponent has used MLG/PMLG they may save the replay and ask for a TO review. Any competitor caught using the tech will be issued a game loss, or a set loss for multiple offenses during a set. MLG is defined as using a double jump, then aerial to increase vertical knockback after taking a hit to avoid dying to horizontal blast zones and cancel knockback momentum. PMLG is defined as using a Phantom Block to negate non-tumble knockback.
Planking (Steve Tech): Planking offstage as Steve is banned, and will result in an automatic game loss. Planking is defined as building blocks below the stage, and mining resources underneath the stage. Accidentally mining up to 2 resources via misinput will not be punished, however. This distinction is done in the event a Steve player may misinput a mine while trying to block off an opponent. Abusing this to repeatedly mine 2 resources off stage will result in a stock or game forfeiture at the TOs discretion. Building blocks below the stage in order to “block off” / edgeguard characters is allowed.