Event Rules
General Event Settings Double elimination. This means you must lose twice to be eliminated. The default region is US-W. . *Players are free to choose their own region as long as both participants agree. All sets will be the best of 3. The Semi-Finals, Finals, and Grand Finals will be best of 5. In-Game Settings You can automatically set all the correct lobby settings by clicking the "Lobby" tab in settings and selecting the Tournament 1v1 or 2v2 button based on the tournament type. Every 1v1 game must be created with these Game Rules:
Game Mode: Stock Teams: Off Lives: 3 Match Time: 8:00 Gadgets: Off Test Features: Off Map Set: Tournament 1v1s Every lobby must have these settings:
Region: US-West Clanmates: Off Room Number: On Room Type: Custom Max Players: 4 (2v2), 2 (1v1) Map Choosing: Tournament Striking Blind Pick: Off Questions or issues? Feel free to contact novalovesbella on Discord. You can also contact the Help Center on smash.gg at https://help.smash.gg/en/
Match Rules
All matches will follow the rulebook of this event
If you need any help during a match for any reason, make sure to request a moderator. you could also try watching this video for help: Dashboard tutorial You can also contact the Help Center on smash.gg at https://help.smash.gg/en/
Tournament Rules
Terminology A “game” is defined as the instance of combat where the outcome is determined by a team/player losing all their stocks. A “set” is defined as the best-of-3 or best-of-5 games that is played until a team/player has won a majority of the set. (Multiple sets are only played in the case of the lower seed team/player winning a set in the Grand Finals.) A “match” is defined as the set or collection of sets wherein a team/player has officially lost and the winning team/player advances to the next round of the tournament. General A team/player may not forfeit a match. Forfeiting a match will result in punitive measures to be determined by the Tournament Administration, including the loss of any prizes that team/player may have otherwise been entitled to. If a team/player fails to show up for a match they were scheduled for, they will be subject to punitive measures to be determined by Tournament Organizers, including the loss of any prize that team/player may have otherwise been entitled to. If a team is otherwise disqualified for any reason, they will be subject to punitive measures to be determined by Tournament Administrators, including the loss of any prize that team/player may have otherwise been entitled to. Players competing are not allowed to play on another player's Steam account for any reason. In-Game Settings You can automatically set all the correct lobby settings by clicking the "Lobby" tab in settings and selecting the Tournament 1v1 or 2v2 button based on the tournament type.
Every 1v1 game must be created with these Game Rules:
Game Mode: Stock Teams: Off Lives: 3 Match Time: 8:00 Gadgets: Off Test Features: Off Map Set: Tournament 1v1s Every 2v2 game must be created with these game rules:
Game Mode: Stock Teams: On Damage: On Lives: 3 Match Time: 8:00 Gadgets: Off Test Features: Off Map Set: Tournament 2v2s Every lobby must have these settings:
Region: US-East Clanmates: Off Room Number: On Room Type: Custom Max Players: 4 (2v2), 2 (1v1) Map Choosing: Tournament Striking Blind Pick: Off Legend/Stance Locking
On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance before the higher seed player(s) is required to. In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance before the losing player(s) is required to. After both teams are locked in, the lobby can move forward, and map striking begins. On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two. Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two. Stoppage of Time / Interruption of Game
If a player has an unforeseen issue preventing them from starting their next match, they may have up to 2 minutes within their set to correct the issue and start their match. After 2 minutes, it is up to the discretion of Tournament Administrators whether or not the offending team/player will forfeit their match or if additional time will be given for the team/player to correct their issue. If the game has loaded and begun and a player has an unforeseen issue preventing them from competing in the game within the first 10 seconds of the game, they may suicide 3 times to prematurely terminate the game and correct their issue. As stated above, they will have 5 minutes within the entire set to correct these issues. Player Behavior
Each player must display well-mannered behavior throughout the entire duration of the tournament. This includes before, during, and after competitions. Good behavior is expected in all public areas of interaction, which include but are not limited to Twitch, Twitter, Facebook, and the in-game Brawlhalla client. Poor or negative behavior towards tournament staff, sponsors, or other players is unacceptable and punitive measures will be taken on a case by case basis as determined by the tournament organizer. Additional content may be required out of players by tournament administration, which all players must make themselves available throughout the entire duration of the tournament for. Streaming
Anyone is more than welcome to stream this tournament. However, you do have to make sure that if you upload this to youtube, you have to wait 24 hours so that it is exclusive to twitch Room Codes
IF we ask you guys not to share a room code, Please do not do so. If we find out that you do share it when we are trying to keep it hidden, then we will DQ you from the tournament. The stream match codes will be sent to you via smash.gg chats. Cheating Cheating is strictly prohibited. If any player is found using any cheat during competitive play, all games that were affected will be subject to forfeiture and other potential penalties.
Intentionally losing a game, collusion, or any other action of a similar or reprehensible nature will not be tolerated.
Each player must use their best efforts to compete in a sportsmanlike manner at all times.
Administration