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Summary

empty bracket
There are currently no Brackets for this event.
General Rules
  • We'll be using the Frostbite 2020 Ruleset
  • All tournament attendees must join and be in the AllMid Discord
  • Tournament is region locked to eligible players from the United States, Canada, Mexico, The Dominican Republic, Puerto Rico, and The US Virgin Islands
  • 3 stocks, 7:00 minutes each game
  • All sets before Top 8 are Bo3. Top 8 is Bo5
  • Be respectful to others at all times and have fun!
Stage Picks:

Starting Picks:

  • Battlefield
  • Final Destination
  • Town & City
  • Pokemon Stadium 2
  • Smashville

Counterpicks:

  • Kalos Pokemon League
  • Yoshi's Story
Rule Settings:
  • Stock and time are set to 3 stock and 7 minutes
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Choice
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Mii Fighters: All moveset combinations are legal
Match Procedure
  • Before counterpicking, the winning players get 2 bans.
  • The losing player cannot go to the last stage they won on.
  • If there is a player dispute about a match victory, make sure to take a screenshot of each game with win screen to show the TO
DQ Timers
  • If you haven't played in an online tournament, use this guide on creating online rooms for tournaments
  • If your opponent does not show up for 10 minutes after checking in, use the "Call Moderator" function on smash.gg and a TO will assess the situation. If they are delaying bracket, they will be disqualified.
  • If both players have checked in for their match but no match has started within 15 minutes, we will DQ whoever is responsible for the hold up
  • Please block out the appropriate time for this tournament so the TO can keep the bracket running
Lag tests
  • This tournament does not require a LAN adapter, but it's strongly recommended
  • In the event of a lag test, a TO will join the lobby and play a match with each player while the other remains as a spectator. The TO will then make the call on who was at fault for the lag. Whoever is at fault will be disqualified from the event. If the TO determines that there is lag on both sides or that there is no noticeable lag on either side, the match will continue from where it was before the TO was called.