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Event Rules

3 Stock

No items

7 minutes

Mii Fighters Allowed

BO3/BO5(in finals)

2 Bans

Starters: Pokemon Stadium 2, Battlefield, Smashville

Counterpicks: Town and City, Yoshi's Story, Final Destination

Match Rules

Smash Ultimate:

3 Stock

No items

7 minutes

Mii Fighters Allowed

BO3/BO5(in finals)

2 Bans

Starters: Pokemon Stadium 2, Battlefield, Smashville

Counterpicks: Town and City, Yoshi's Story, Final Destination

Tournament Rules

Smash Ultimate:

3 Stock

No items

7 minutes

Mii Fighters Allowed

BO3/BO5(in finals)

2 Bans

Starters: Pokemon Stadium 2, Battlefield, Smashville

Counterpicks: Town and City, Yoshi's Story, Final Destination

ARMS:

Set Length All tournament sets will be a best-of-3 games, until winners, losers, and grand finals which will all be best-of-5 games.

Region Locking This tournament is made solely for players who are playing in the boundaries of whichever continent/country the tournament has specified. If any player is found to be playing from a region outside of the region(s) allowed, they can be disqualified from the tournament and banned from subsequent installations unless they relocate to that region.

Lag Dispute Procedure This tournament also does its best to prevent lag in an online environment. To do so, there is a lag dispute procedure each player must follow in case they wish to dispute their opponent on the basis of game-altering lag.

If you wish to dispute your opponent you must first complete your full set of matches. During your match you will need to take any clip(s) of lag that occur to validify your claims and help the TO assisting you to better understand what form of lag occured. Limit your dispute to wherever the TO tells you to discuss lag disputes. There you can post your clips, your video proving you have LAN (as seen in the next step), your speed test (as seen in the step after the next), and ping a TO who is helping to run the tournament and they will help direct you. At this point in your dispute if you have LAN you must prove it through a video file that shows not only your LAN connecting to your Switch but your profile to prove the Switch is yours and your internet settings where it shows you are wired. Then, you post your speed results that can be taken from the website http://www.speedtest.net/. Using these factors, the TO assisting you has the right to either stick with the standings of your match or advance either player. All decisions are final. Set Procedure Players select their characters. Use Game 1 Stage Striking (see rule #15) to determine the first stage. The players play the first game of the set. Winning player of the preceding game strikes 2 stages (see rule #16). The losing player of the preceding game picks a stage for the next game. The winning player of the preceding game needs to announce any changes to their character and ARMS selection if they have changes to make. The losing player of the preceding game may choose to announce any changes to their character and ARMS selection, although it is not necessary for them to do so. The next game is played. Repeat steps ‘IV’ through ‘VII’ for all subsequent games until the set is complete.

Stage Agreement Clause Players may select any stage if they both agree to it.

Stage Striking Players may elect to allow either player to ban first, or the player with the higher seed in the tournament will be allowed to ban first.

Alting You will be immediately disqualified from the tournament if you are found hiding your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO prior to the registration end date. Tardiness Anyone who is not present for their set by 10 minutes past the scheduled start time is subject to a total disqualification from their match. Collusion Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation.

Misinterpretation/Misconfiguration (Settings Check) Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to rule #13. Additionally, all controller configurations should be handled before a match is played. Rounds, games, or sets are not to be replayed due to players failing to check their controller configurations in advance. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

Wireless Controller Interference In the event that wireless controllers are being used and interference occurs, a TO should be called over to determine how to advance. If a resolution cannot be reached in a reasonable amount of time, the player using said controller is subject to forfeiting the round, game, or set at the TO’s discretion.

Final Rulings If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

Game Rules

Game Settings Tournament Mode enabled (if necessary) Arena mode only All ARMS are allowed (setups must have complete PLUS arms on every character) All Characters allowed Games are played as Best of 3 Rounds Sets are played as best of 3 Games (until top 3)

Stages Starter Stages: Sparring Ring Buster Beach DNA Lab Temple Grounds Mausoleum Counter Picks: Via Dolce Scrapyard Additional Rules

Game 1 Stage Striking The player with the higher seed will strike first. Players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the stage for the first game.

Counterpick Stage Striking After each game of the set, before counter picking, the player who won the previous game may strike two stages from the entire stage list, including counter picks. These strikes do not persist throughout the set and only apply to the immediate game’s stage selection.