Event Rules
Tournament Format:
Game Version: Super Smash Bros. Ultimate played on a Nintendo console (e.g., Nintendo Switch using the Nintendo Switch Online service or via emulation).
Rules 3 Stocks 7 Minutes Hazards Off 1-2-1 Strikes 3 Bans No DSR
Stagelist and Ruleset
Battlefield Final Destination Hollow Bastion Pokemon Stadium 2 Small Battlefield
Counterpicks Kalos Pokemon League Smashville Town and City
Tournament Rules
Tournament Format:
Game Version: Super Smash Bros. Ultimate played on a Nintendo console (e.g., Nintendo Switch using the Nintendo Switch Online service or via emulation).
Game Settings:
- Stock: 4
- Time Limit: 8 minutes
- Handicap: Off
- Damage Ratio: 1.0
- Items: Off and None
- Team Attack: On
- Pause: Off (except for legitimate emergencies, and only with opponent's consent)
Starter Stages: The following stages are legal for the first match of a set:
- Battlefield
- Final Destination
- Yoshi's Story
- Dream Land
- Pokémon Stadium
Counterpick Stages: The following stages are available as counterpick stages after the first match of a set:
- Fountain of Dreams
- Rainbow Cruise
- Mute City
- Yoshi's Island
- Other stages that may be included depending on the ruleset of the Nintendo platform used.
Character Selection:
- Double-blind character selection is allowed.
- The winner of the previous match must select their character before the loser.
- Players may not use "No Contest" to reselect characters after the stage has been picked.
Stage Striking:
- Players will perform a "Stage Strike" to determine the starting stage for the first match.
- The player with the higher port number strikes one stage from the Starter Stages.
- The other player then strikes two stages.
- The player with the higher port number strikes the last remaining stage, which will be the starting stage.
Additional Rules:
- Wobbling (Ice Climbers infinite combo) is legal.
- Stalling tactics (e.g., Jigglypuff's Rising Pound) are discouraged and subject to time constraints.
- Players may not use glitches or tactics that result in an automatic win (e.g., Jigglypuff's "Rest" under the stage).
Controller Rules:
- Players may bring their own controllers.
- Wireless controllers must be disconnected after each match.
- Intentional interference with an opponent's controller is not allowed.
Time Constraints:
- If a match ends in a time-out, the player with the most remaining stock wins. If stocks are equal, the player with the least percentage wins. If percentage is equal, a 1-stock tiebreaker match will be played.
Pausing: Pausing during a match may result in a loss of a stock, as determined by the opponent.
Coaching: Coaching between games is allowed, but it must be kept to a reasonable duration. Excessive coaching may result in penalties.
Gentleman's Clause: Players may agree to deviate from these rules by mutual consent.