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Event Rules
Ultimate Rules
Pool Matches are 2/3
Top 16 Matches are 3/5
Ultimate Game Settings
- Stocks: 3 stocks
- Time Limit: 7:00 minutes
- Final Smash Meter: OFF
- Spirits: OFF
- Damage Handicap: OFF
- Stage Selection: Anyone
- Items: OFF and NONE
- First to: 1 Win
- Stage Morph: OFF
- Stage Hazards: OFF
- Team Attack: ON
- Launch Rate: 1.0x
- Underdog Boost: OFF
- Pausing: OFF
- Score Display: OFF
- % Show Damage: Yes
- Custom Balance: OFF
- Echo Fighters: Separate
- Radar: Big
- Teammate Highlight: ON
- Team Attack: On
- Mii Fighters: All moveset combinations are legal
Stages
Starters
- Battlefield
- Small Battlefield
- Final Destination
- Hollow Bastion
- Pokemon Stadium 2
CounterPicks
- Town and City
- Smashville
2/3 Matches: 2 Bans
3/5 Matches: 1 Ban
Full DSR: Winner CANNOT return to any stage they won on.
Character first then stage.
Round 1 counter picking characters is not allowed. Round 2 Winner shall select a character first
Tournament Rules
All players by registering agree to Palouse Gaming Code of Conduct
Unless listed otherwise in prizing and rules, payouts are split based on 8bitmans Payout Structure or at a minimum 60/30/10.
Payouts will only be made via Paypal, Venmo, or Mailed Check.
General Smash Rules
- Gentleman’s Clause: You may gentleman’s to any stage at the event. However, players may NOT agree to change the number of matches to be played in a set.
- Pausing: In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. All other pauses will incur at least a one stock loss to the offending player, perhaps more if the offending pause further disrupted the opponent at the discretion of the TO.
- Stalling: The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, chain grabs, or uninterruptible moves past 300%; or abusing a position in which your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. You are responsible for knowing your own character, and must be wary about accidentally triggering these effects.
- Timeouts / Ties: The winner of a match that goes to time (time out) will be determined by stocks and then percentage. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3:00 time limit. The result of the game’s built-in Sudden Death does not count towards the set outcome.
- Colorblind Clause: Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.
- Warm-ups: Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in forfeiture of a game at the discretion of the TO.
- Misinterpretation: Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances.
- Coaching: Coaching that happens during a set (anytime between the beginning of game one and end of the set) is banned. Players who violate this rule will be subject to disqualification from the event.
- Collusion: Any collusion or results manipulation with your competitors is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperform, the colluding players may be immediately disqualified. This determination is to be made at the discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prize money they might have otherwise earned.