Event Rules
Counter-picking (Used where stated): For each round, the match will always start with splat zones in the first game. The map is selected pseudo-randomly from the map pool. Beyond the first game of a match, the team that loses the last match will select the next map and mode. The team can select any map and mode that suits the following conditions: The map and mode appears in the current map pool. The team cannot pick a mode they've already won on within the match. The team cannot pick a map they've already won on within the match. This process continues until the match is over.
Additionally, we will allow anything that can be unlocked in the game for competition.
Match Rules
Counter pick Maps:
Mako Mart Splat Zones and Tower Control Barnacle and Dime Splat Zones, Clam Blitz Mahi-Mahi Resort: Splat Zones, Tower Control, Clam Blitz Sturgeon Shipyard: Rainmaker Undertow Spillway: Rainmaker Humpback Pumptrack: Rainmaker Museum d'Alfonsino: Clam Blitz, Rainmaker, Splat Zones, Tower Control Scorch Gorge: Clam Blitz Inkblot Art Academy: Tower Control, Clam Blitz Manta Maria: Clam Blitz, Splat Zones, Tower Control, Rainmaker
Tournament Rules
Counter-picking (Used where stated): For each round, the match will always start with splat zones in the first game. The map is selected pseudo-randomly from the map pool. Beyond the first game of a match, the team that loses the last match will select the next map and mode. The team can select any map and mode that suits the following conditions: The map and mode appears in the current map pool. The team cannot pick a mode they've already won on within the match. The team cannot pick a map they've already won on within the match. This process continues until the match is over.
Additionally, we will allow anything that can be unlocked in the game for competition.