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Event Rules

PLEASE USE THE RULESET SHOWN ON THE FRONT PAGE DURING MATCHES

All matches will be BO3, until Top 8 where it will switch to BO5
This event is region locked to Asia

DQ Timers
  • Winners Round 1 of each pool will have a 10 minute DQ timer
  • Winners Round 2 onwards, as well as every Losers Round, will have a 5 minute DQ timer
  • If your opponent does not show up 5 minutes after checking in, use the "Call Moderator" button to request one of the TOs to help you out.
In-Game Rules
  • Stocks: 3
  • Timer: 7 Minutes
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Choice
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Mii Fighters: All moveset combinations are legal
Lag Tests
  • LAN Adapters are REQUIRED in order to compete in this event
  • Both players must provide proof of LAN during testing - failure to do so will result in a disqualification
  • TOs will be performing an in-arena test to determine if there is any noticeable lag from either of the players' connections
  • No spectators are allowed, unless the match is being streamed
  • If you are found to be tampering with your opponent's internet connection (ex. using a lag switch), or delaying the bracket in any way (ex. multi-tourneying), you will be instantly disqualified

Taken from https://smash.gg/tournament/frame-perfect-series-4-online

Match Rules

  • Players will use a 1-2-2-1 stage-striking system for game 1.
  • All games after game 1:
  • (1) winner bans 3 stages
  • (2) Loser picks stage
  • (3) Winner picks character
  • (4) Loser picks character DSR: Dave's Stupid Rule. You cannot go back to any stage you won on in a set.

Taken from https://smash.gg/tournament/frame-perfect-series-4-online

Tournament Rules

Controller Spike Ruleset

Ruleset: https://bit.ly/3fVGXDd

A. Tournament Rules

Set Length

All tournament sets will be a best-of-3 games. Rules below do not change between these two set formats. Entrants are limited to Indonesian players only for odd numbered CSpike (i.e CSpike 7) and SEA players only for even numbered CSpike (i.e CSpike 6).

Set Procedure

Players select their characters. Either player may elect to do Double Blind Character Selection (see section 1.4) Use Starter Stage Striking to determine the first stage The players play the first game of the set Winning player of the preceding game bans 2 stages (see 2.3.2). The losing player of the preceding game picks a stage for the next game, adhering to Stage Clause (see 2.3.3) and bans. The winning player of the preceding game must announce their character selection for the next game. The losing player of the preceding game must announce their character selection for the next game. The next game is played. Repeat Steps 4 through 8 for all subsequent games until the set is complete.

Stage Agreement Clause Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length/terms of a set. If this is violated, both players will be subject to complete disqualification from the event.

Double Blind Character Selection Either player may request that a double blind selection occur. In this situation, players announce their character selection through their smash.gg reporting page, then execute in the game.

Stage Striking Player One is determined by Smash.gg. Stages are stuck in a P1-P2-P2-P1 order.

Pausing and the Home Button Pause setting is to be set to off. If it is not and a pause happens, the player who pauses takes a loss for that game.

Self-Destruct Moves If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 1.9).

Sudden Death If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated..

Alting You will be immediately disqualified from the tournament if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. This includes multiple registrations to the same event. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

Character Color/Team Color Selection If there is a dispute in character colors or team colors (e.g. both players want to use green Fox), Player One on Smash.gg gets first pick.

Tardiness Anyone who is not present for their set by 10 minutes past the scheduled start time is subject to a total disqualification from the event.

Collusion Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Misinterpretation/Misconfiguration Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

Final Rulings If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)

B. Game Rules Game Settings

Stock and time are set to 3 stock and 7 minutes for Singles and Doubles Final Smash Meter: Off Spirits: Off Damage Handicap: Off Stage Selection: Anyone Items: Off and None First to: 1 Win Stage Morph: Off Stage Hazards: Off Team Attack: On Launch Rate: 1.0x Underdog Boost: Off Pausing: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Echo Fighters: Separate Radar: Big Teammate Highlight: On Mii Fighters: All moveset combinations are legal Stage List

Starter Stages Battlefield* Final Destination* Town & City Pokémon Stadium 2 Smashville

Counterpick Stages Kalos Pokémon League Lylat Cruise Yoshi’s Story

The only acceptable alternative forms of Battlefield and Final Destination (chosen through the Omega/BF Form option on stage select) are versions of the 8 stage choices above.

Additional Rules

Starter Stage Striking See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a P1-P2-P2-P1 format) to determine the starting stage for the first game. If Battlefield or Final Destination is chosen, either player may require that it be played on an acceptable alternative form. If there is a dispute about what form to play it on, you must select the default version of the stage.

Counterpick Stage Banning After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any those that that player has won on previously in that set (see 2.3.3). If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.1.

Stage Clause A player may not pick any stage they previously won on during the set.

Glitch Clause If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform tournament staff for resolution.

Mii Fighter Clause Mii Fighters must use their default costumes (though players may select any color for their Mii in accordance 1.10) and must use a Guest Mii. Any player who intends to use a Mii during a set must declare they are creating Mii Fighters before the set. Mii Fighters should be named after the combination of special moves chosen, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins, and revealed to the opponent.

Lag Rules When a player deems the match "unplayable" due to poor connection/lag, a TO will come in and personally test both connections and decide who's causing the issue if there is any. Depending on the result of the test, the TO may DQ either of the players or have the match continue.

Rules were inspired from "The Box" rule set