Event Rules
Ultimate Game Settings
- Stocks: 3 stocks
- Time Limit: 7:00 minutes
- Final Smash Meter: OFF
- Spirits: OFF
- Damage Handicap: OFF
- Stage Selection: Anyone
- Items: OFF and NONE
- First to: 1 Win
- Stage Morph: OFF
- Stage Hazards: OFF
- Team Attack: ON
- Launch Rate: 1.0x
- Underdog Boost: OFF
- Pausing: OFF
- Score Display: OFF
- % Show Damage: Yes
- Custom Balance: OFF
- Echo Fighters: Separate
- Radar: Big
- Teammate Highlight: ON
- Mii Fighters: All moveset combinations are legal
- Ultimate Stagelist
Starters
- Battlefield!!!
- Final Destination!!!
- Town And City
- Pokémon Stadium 2
- Smashville
Counterpicks
- Kalos Pokémon League
- Lylat Cruise
- Yoshi’s Story
!!! Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms must be from the list below:
- Arena Ferox
- Battlefield
- Castle Siege
- Corneria
- Delfino Plaza
- Dream Land
- Final Destination
- Frigate Orpheum
- Great Plateau Tower
- Halberd
- Kalos Pokémon League
- Kongo Falls
- Kongo Jungle
- Lylat Cruise
- Moray Towers
- New Donk City Hall
- Peach’s Castle
- Pokémon Stadium
- Pokémon Stadium 2
- Reset Bomb Forest
- Skyworld
- Smashville
- Super Happy Tree
- Suzaku Castle
- Town & City
- Umbra Clock Tower
- Unova Pokémon League
- Venom
- Yoshi’s Island (Brawl)
- Yoshi’s Story
- Ultimate Details
Stage Striking:
Players/teams eliminate stages from the Starters stagelist until there is one stage remaining. The player who strikes first may be determined by RPS (rock, paper, scissors) best of one. The winning player/team strikes the first stage. Then the other player/team strikes two stages. Then the winning player/team strikes one more stage and the remaining stage is used for the first game of the set.
Stage Bans:
After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the stagelist. For Ultimate specifically, these bans are game-long, and do not persist after a single game.
Stage Clause:
A player/team may not counterpick any stage they previously counterpicked to and won on during the set, unless agreed upon by the opponent.
Self-Destruct Moves & Sudden Death:
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.