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Summary

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Super Smash Bros General Rules
Match Procedure
  • Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third party their character before picking with the third party verifying their selections
  • Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
  • Players take turns removing stages from the Neutral Stages list above based on the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages
  • The players play the first match of the set
  • Winning player of the preceding match bans a stage from the list of stages, both Neutral and Counter-Pick.
  • The losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they’ve already won on during this set, unless agreed
  • The winning player of the preceding match may choose to change characters
  • The losing player of the preceding match may choose to change their characters
  • The next match is played
  • Repeat steps 5 through 10 for all subsequent matches until the set is complete
Stage Agreement Clause

Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

Double Blind Character Selection

Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies

Coaching

Violations/Coaching is defined as an attempt to give advice to any player during a tournament set. Coaching is not permitted during the duration of a tournament set, whether during a game or in-between games in a set. Tournament staff reserves the right to judge on what is deemed “coaching” and the severity of the violation. If coaching occurs during this window, the coaching party will receive penalties as outlined below:

  • 1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event.
  • 2nd offense (major): Player receives a game loss and/or the coach is removed from the tournament station.
  • 3rd offense (severe): Coaching party receive complete disqualification and removal from the event
Alting

You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

Stalling

Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action

Super Smash Bros. Ultimate General Rules
General Rules
  • Double Elimination
  • Best of 3 games
  • Game Settings: 3 Stocks, 8 Minute Time Limit
  • Items are disabled
  • Pause option is turned off. If left on, accidental pausing mid match will result in forfeit of a stock You may not choose any stage you won on during a set, unless agreed upon by both players A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed. You may not play on a stage that is not on the stage list
  • All DLC characters are legal
  • Mii Fighters are legal
Stage List Starters:
  • Battlefield
  • Final Destination
  • Lylat Cruise
  • Pokemon Stadium 2
  • Smashville
Counterpicks:
  • Yoshi's Story
  • Kalos Pokemon League
  • Town & City