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Event Rules

We will be using the Socal recommended Rule Set for Super Smash Bros. Ultimate.

Game Rules: Stock and time are set to 3 stock and 8 minutes for Singles Handicap: Off Team Attack: On Damage Ratio: 1.0x Items: Off and None Pause: Off Hazard Toggle: Off Mii: All moveset combination are legal

Stage List Battlefield* Final Destination** Pokemon Stadium 2 Smashville Town & City Counterpick: Kalos Pokemon League Yoshi’s Island

  • Battlefield variations of the stages are allowed in place of Battlefield. ** Omega variations of the stages are allowed in place of Final Destination.

The following stages are not allowed for Battlefield and Omega variations due to the changing in the Z Axis: Dream Land GB Flatzone X Hanebow Mario Maker Mute City SNES Pac-Land Duck Hunt

Tournament Rules

We will be using the Socal Recommended Rule Set for Super Smash Bros. Ultimate.

https://docs.google.com/document/d/1e9G9jlUrx3G8TNlwr7LeD118P5O9R_GggUJi4YLqHRc/edit

Game Rules Game Settings

Stock and time are set to 3 stock and 8 minutes for Singles and Doubles Handicap: Off Team Attack: On Damage Ratio: 1.0x Items: Off and None Pause: Off Hazard Toggle: Off Mii: All moveset combination are legal

Stage List Battlefield* Final Destination** Pokemon Stadium 2 Smashville Town & City Counterpick: Kalos Pokemon League Yoshi’s Island

  • Battlefield variations of the stages are allowed in place of Battlefield. ** Omega variations of the stages are allowed in place of Final Destination.

The following stages are not allowed for Battlefield and Omega variations due to the changing in the Z Axis: Dream Land GB Flatzone X Hanebow Mario Maker Mute City SNES Pac-Land Duck Hunt

Additional Rules

Starter Stage Striking See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game. If battlefield or final destination is chosen and both parties agree, a variant can be used.

Counterpick Stage Striking After each game of the set, before counterpicking, the player who won the previous game may strike two stages from the starter list. This strike does not persist throughout the set. If final destination or battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game.

Controllers For ease of access, Tournament Staff recommends the use of the Nintendo Gamecube controller, however, The Switch Pro controller (wired) and Joy cons are all permitted control options. Turbo/Macro options on controllers are banned. Box variants of the gcc are currently permitted so long as they do not have macros/turbo enabled.

Controller Interference If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.

Mii Fighter Clause Mii Fighters must be created using Guest Miis and their name should contain the moves being used in the format ‘xxxx’. Any combination of moves may be used, but once a player has selected a Special Move Set for a specific Mii Fighter type (Brawler/Swordfighter/Gunner) that Set must be paired with that Fighter type for the remainder of the set.