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Summary

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MultiVersus Game Play Rules These are the “Game Play Rules” governing how the Title Game (MultiVersus) is played during the Tournament.

All rules can be changed by Warner Bros., Player First Games or the Tournament Organizer without prior notice.

1.1. Game Play
1.1.1. Game Settings
  • Game Version: PC/Steam
  • Required Game Settings:
  • Interface: Recommended
  • My Color: Yellow
  • Ally Team Color: Blue
  • Enemy Team Color: Red
  • Show My Outline: Checked
  • Show Ally Outline: Checkline
  • Show Enemy Outline: Checked
  • Characters Use Team Colors: Checked
  • Directional Influence Visualizer: Not Checked
  • Show Framerate: Not Checked
  • Cursor Speed: 5
  • Graphic Settings
  • Window Mode - Fullscreen
  • Screen Resolution - 1920x1080
  • Resolution Scale - Best Quality
  • Monitor - Default
  • Vertical Sync - No
  • One Frame Thread Lag - No
  • Character Occlusion - Yes
  • Quality Presets - High
  • Antialiasing Quality - High
  • Texture Quality - High
  • Visual FX Quality - High
  • Shadow Quality - High
  • Format: Double Elimination
  • Match: Best of Three(3) until Top 8
  • Matches occurring in the Top 8 will be best of five(5) games
  • Timer: Default
  • Stage Select - See Section 1.1.2.2
  • Stage Hazards: On
  • Duplicate characters per team are NOT allowed
  • Perks: All are legal

1.1.2. Match Procedure

The following steps outline the process of playing a Match.

  • Players connect their devices and check the configuration of their devices.

  • Players select their team side (see section 1.1.4).

  • Players determine characters, perks, and map for the first Game (see section 1.1.2.2).

  • The Players play the first Game of the Match.

  • The team that won the previous game may elect to change characters.

  • The team that lost the previous game may elect to change characters.

  • The team that won the previous game may elect to change perks.

  • The team that lost the previous game may elect to change perks.

  • The team that won the previous game can ban up to 2 maps from being selected for the next game.

  • The team that lost the previous game selects the map for the next game. The losing team may not select the map that they have most recently won during this Match (known colloquially as Dave’s Stupid Rule).

  • The next Game is played.

  • Repeat steps 5-11 for all subsequent Games until the Match is complete.

1.1.2.2 First Game Procedure
  • Team 1 selects one of their characters

  • Team 2 selects both of their characters

  • Team 1 selects their final character and the perks for the final character

  • Team 2 selects the perks for both of their characters

  • Team 1 selects the perks for the first character they picked

  • Team 2 strikes one map from the list of available maps

  • Team 1 strikes one map from the list of available maps

  • Repeat steps 6 & 7 until one map remains. Game 1 will be played on the last available map.

  • For following games repeat steps 1-8 until the set is completed

Additional Notes

The losing AND winning team of the preceding Match may choose to change characters and/or perks. If they choose to change their characters, the winning team must choose their characters first.

Any pre-Game procedure should not be constrained by any in-game countdown timers or UI. If the Game procedure cannot be completed to both teams’ satisfaction due to the time expiring in the UI, players can elect to quit out and restart the pre-Game procedure.

1.1.4. Side Selection
  • Players may mutually agree who plays on Team 1 and Team 2. If the Teams cannot agree, Players may use a coin flip or a similar random game, where the winner decides which Team is Team 1.
1.1.5. Permitted Controllers
  • All standard keyboards, mice, controllers are permitted. Controllers requiring adapters or other connective adapters to connect to the PC need to be cleared with tournament staff prior to the start of the tournament. Gamecube controllers with Delfinovin will be allowed. Macro functions (e.g. turbo buttons) are not permitted.
1.2. Match Obligations
1.2.1. Punctuality
  • All Players must be physically present and have checked in by the Match start time. Players that are not ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible Match forfeiture.
1.2.2. Forfeits
  • Players may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.
1.3. Match Disruptions
1.3.1. Pauses
  • If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging their own, or their opponent’s controller, the Player who paused forfeits the current Game.
1.3.2. Restarts
  • Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or a Game or Match is unable to finish.
1.3.3. Stalling
  • Stalling, exiting out of the match lobby or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.
1.3.4. Controller Spiking & Explicit Language
  • Any and all forms of gaming hardware destruction, explicit language to other competitors, and general misconduct may result in further disciplinary action at the discretion of Warner Bros., Player First Games, or the Tournament Organizer.
1.4 Cheating
  • Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.