Brackets
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View all rulesGeneral Rules
- Players have 10 minutes to respond to their match calls before DQ.
- Tournament Organizers have final say on any rules disputes.
- 3 stocks, 7:00 minutes per game.
- Look at the stage lists for stage picking rules.
- Only approved GameCube Adapters are permitted.
- Approved Adapters:
- Official Nintendo adapters
- Mayflash adapters
- The Lossless Adapter
- Banned Adapters:
- Unmarked adapters
- Nyko adapters
- Approved Adapters:
Stages
Starter Stages (Hazards Off)
Game 1 Striking Rules: players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game.
- Battlefield
- Small Battlefield
- Pokemon Stadium 2
- Smashville
- Town & City
Counterpick Stages (Hazards Off):
Games 2+ Counterpicking Rules: After each game of the set, before counterpicking, the player who won the previous game may strike three stage from either the starter or counterpick list. This strike does not persist throughout the set.
- Final Destination
- Kalos Pokemon League
- Hollow Bastion
Miscellaneous Rules
Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply (see below).
Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.