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Event Rules

General Rules

  • Players have 10 minutes to respond to their match calls before DQ.
  • Tournament Organizers have final say on any rules disputes.
  • 3 stocks, 7:00 minutes per game.
  • Look at the stage lists for stage picking rules.
  • Only approved GameCube Adapters are permitted.
    • Approved Adapters:
    • Banned Adapters:
      • Unmarked adapters
      • Nyko adapters

Stages

Starter Stages (Hazards Off)

Game 1 Striking Rules: players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game.

  • Battlefield
  • Small Battlefield
  • Pokemon Stadium 2
  • Smashville
  • Town & City
Counterpick Stages (Hazards Off):

Games 2+ Counterpicking Rules: After each game of the set, before counterpicking, the player who won the previous game may strike three stage from either the starter or counterpick list. This strike does not persist throughout the set.

  • Final Destination
  • Kalos Pokemon League
  • Hollow Bastion

Miscellaneous Rules

Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply (see below).

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Stalling

Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

Music Guidelines

If you are picking a song, you also have to have to listen to game audio, otherwise the opponent can veto and pick their own song.

  • Game 1: The song is randomly selected unless both players are fine with a player selecting a song that both players consent to.

  • Games 2-5: The counterpicking player can choose to either select the song, let the game pick randomly, or permit the opponent to select the song.

Stream Setup Addendum:

On the Stream Setup, stream producer gets final say with any music decisions if there is a dispute OR if there is conflicts with the stream (copyright music, music that is unenjoyable for viewers, etc).

Stream-Banned Music (Copyright Reasons):
  • All Dragon Quest songs
  • All Style Savvy songs
  • All Earthbound songs
  • Some Final Fantasy songs
    • Safe songs from my research: AC versions of Those Who Fight & Those Who Fight Further, Cosmo Canyon Remix, Main Theme Remix
Stream-Banned Music (Audience Disinterest):
  • Electroplankton (original)
  • Gamer
  • Deluge Dirge
  • Retro Medleys (Kid Icarus, Namco, and Famicom, etc)

Tournament Rules

Venue Rules

  • No outside food or drinks.

General Rules

  • Players have 10 minutes to respond to their match calls before DQ.
  • Tournament Organizers have final say on any rules disputes.
  • 3 stocks, 7:00 minutes per game.
  • Look at the stage lists for stage picking rules.
  • Only approved GameCube Adapters are permitted.
    • Approved Adapters:
    • Banned Adapters:
      • Unmarked adapters
      • Nyko adapters

Stages

Starter Stages (Hazards Off)

Game 1 Striking Rules: players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game.

  • Battlefield
  • Small Battlefield
  • Pokemon Stadium 2
  • Smashville
  • Town & City
Counterpick Stages (Hazards Off):

Games 2+ Counterpicking Rules: After each game of the set, before counterpicking, the player who won the previous game may strike three stage from either the starter or counterpick list. This strike does not persist throughout the set.

  • Final Destination
  • Kalos Pokemon League
  • Hollow Bastion

Miscellaneous Rules

Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply (see below).

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Stalling

Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.