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Event Rules

Stagelist

Game settings

  • 3 Stock
  • 7 Minute
  • Damage Handicap: OFF
  • Launch Rate: 1.0x
  • Items: OFF and NONE
  • Pause: OFF
  • Radar: ON
  • Custom balance: OFF
  • Spirits: OFF
  • Underdog boost: OFF
  • Stage Morph: OFF
  • Stage Hazards: OFF
  • Final smash meter: OFF
  • Mii Fighters: All move combinations are legal. When using a Mii fighter, specials must be communicated to the opponent using the standard XXXX number convention (either verbally or via naming) if requested.

Set procedure

All sets will be best of 3 untll Winners finals, losers finals and grand finals which will be best of 5.

  1. Players select their characters. Either player may requet a Double Blind Character selection.
  2. Rock Paper Scissors is played to determine whoever gets to strike the first stage from the Starter list.
  3. The winner strikes 1 stage from the Starter list.
  4. The other player strikes 2 stages from the remaining stages from the Starter list.
  5. The winner picks a stage from the 2 remaining Starter stages.
  6. The match is played.
  7. The winner gets to strike 2 stages picking from both the Starter list and the Counterpick list.
  8. The loser may pick any remaining stage.
  9. The winner chooses their character.
  10. The losers chooses their character.
  11. The next match is played.
  12. Steps 7-11 are repeated until the set is finished.

Additional clauses

Double blind character selection

Either player may request that a double blind selection occur. In this situation, a TO will be told, in secret, of each player’s character choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

Stage Agreement Clause

Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length/terms of a set.

Pause and the Home Button

Pause setting should be off. Pausing will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits the game. This rule also applies to controllers which cause the game to revert to the Switch home screen.

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit.

Stalling

Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to continuing infinites past 300% and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.