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Summary

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Super Smash Bros. Ultimate Singles Ruleset

Best of 3 Games
Best of 5 Games for Top 4 (Loser’s Semis, Loser’s Finals, Winner’s Finals, Grand Finals)
Stock: 3
Time: 7 Minutes
Handicap: Off
Damage Ratio: 1.0x
Items: Off
Final Smash Meter: Off
Custom Balance: Off
Underdog Assistance: Off
Pause: Off
Mii Fighters are legal with any combination of specials.
Smash Radar: Small

Stage List

Starter Stages

  • Battlefield
  • Final Destination
  • Pokémon Stadium 2
  • Smashville
  • Town & City

Stage Selection Clauses
Winner of the previous game will ban 1 stages
Players are allowed to counterpick to a stage that they previously won on

Set Procedure
Players select their characters. Either player may elect to do Double Blind Character Selection.

  1. Use Starter Stage Striking to determine the first stage.
  2. The players play the first game of the set.
  3. Winning player of the preceding game bans 2 stages.
  4. The losing player of the preceding game picks a stage for the next game.
  5. The winning player of the preceding game may choose to change characters.
  6. The losing player of the preceding game may choose to change characters.
  7. The next game is played.
  8. Repeat steps 3 through 7 for all subsequent games until the set is complete.

Stage Agreement Clause
Players may select any TOURNAMENT LEGAL stage if they both agree on it.

Double Blind Character Selection
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

Stage Striking
Players play a best-of-1 Rock-Paper-Scissors and the winner bans 1 of the starting stages. The loser then bans 2 starting stages and the winner picks from the remaining two starting stages.

Pausing
However, if they are not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.

Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply.

Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. When the timer expires the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 2 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Counter Picking
Each Player is designated 60 seconds between each game to notify their opponent of their counterpick. If no counter pick is selected in this time frame, a judge should be engaged; they will be required to use their time out or forfeit that particular game.