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View all rulesMoonlight League Smash Rules Tournament Rules
Set Length
All tournament sets will be a best-of-3 games, until Top 8 at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats.
Set Procedure
Players select their characters. Stage striking (based on EVO 2019 Stage list) The players play the first game of the set Winning player of the preceding game bans 2 stages. The losing player of the preceding game picks a stage for the next game. The winning player of the preceding game must announce their character selection for the next game. The losing player of the preceding game must announce their character selection for the next game. The next game is played. Repeat Steps 4 through 8 for all subsequent games until the set is complete. Stage Agreement Clause
Players may select any of the LEGAL stages stated if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
1.Stage Striking
Striking stages must be based of the stages above
2.Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
3.Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies.
4.Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Other Tournament Rules
5.Tardiness
Anyone who is not present for their set by 5 minutes past the scheduled start time is subject to a total disqualification from the event. It is up to the opposing player in top 16 if they would like to wait for their opponent.
6.Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
7.Misinterpretation/Misconfiguration
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured properly. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.
8.Lag check
If a set wants a lag check you must ask for a TO on the smash gg web page and they will assist you, if you do not have the proper WiFi set up then you will be disqualified from playing. We recommend LAN play. If the match is unplayable then it must be settled in a way where the person who is lagging will be disqualified.
Final Rulings
If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)
Game Rules
Game Settings
Stock and time are set to 3 stock and 8 minutes for Singles Final Smash Meter: Off Spirits: Off Damage Handicap: Off Stage Selection: Anyone Items: Off and None First to: 1 Win Stage Morph: Off Stage Hazards: Off Team Attack: On Launch Rate: 1.0x Underdog Boost: Off Pausing: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Echo Fighters: Separate Radar: Big Teammate Highlight: On Mii Fighters: All moveset combinations are legal
Doubles Rules
Stock Sharing
Taking a partner’s stock is allowed in Doubles. (OF COURSE)
Missing Teammate Clause If a player’s teammate is not present for a game, the match may not continue until their teammate arrives. They may not play a 2v1 or play with a CPU.
Alting You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
Character Color/Team Color Selection If there is a dispute in character colors or team colors (e.g. both players want to use green Fox), the higher seeded player gets the color.
Team Color Clause When in Doubles play, players must choose character costumes that are similar to their team color. Example: 2 ROB players on red team would use the Red ROB and the ROB with red arms. In the case of a character that doesn’t have a color option (Example: there is no blue Fox color), we recommend those teams use a similar color that is available to that character within reason.
Team Color Request Clause Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the other team color or the stage background. The request must be made before the game starts. Example: requesting Cloud to pick green team to be able to distinguish when limit is charged, or having Sonic on blue team to prevent confusion.