Loading interface...
 Back to overview

Event Rules

Event Rules

  • 3 Stocks, 7 Minutes
  • Items are set to OFF.
  • Final Smash Meter is set to OFF.
  • Stage Hazards are set to OFF.
  • Stage Morphing is set to OFF.
  • Mii's are allowed with any moveset, as long as they have default sizes and weight.
  • The outcome that the game gives you should always be respected (for example Ganoncide or Bowsercide).
  • In the event of a Time out, the person with the most stocks and/or lowest % wins the game. If % are equal or a game ends on Sudden Death due to both players dieing simultaniously, a 1 Stock 3 Minutes tiebreaker is played.
Stage List

We will be using the Genesis ruleset: https://twitter.com/Genesis_Smash/status/1080626127721263105


Stage Striking Procedure

  1. Both players pick their character. This will happen by blind pick
  2. Rock Paper Scissors is played to determain whoever gets to strike the first stage from the Starter list.
  3. The winner strikes 1 stage from the Starter list.
  4. The other player strikes 2 stages from the remaining stages from the Starter list.
  5. The winner picks a stage from the 2 remaining Starter stages.
  6. The match is played.
  7. The winner gets to strike 3 stages from both the Starter list and the Counterpick list.
  8. The loser may pick any remaining stage.
  9. The winner chooses their character.
  10. The losers chooses their character.
  11. The next match is played.
  12. Steps 7-11 are repeated until the set is finished.
Online Tournament Rules
  • Check in will open around 15 minutes after signups are closed. If you miss check in, you will be subject to disqualification from the event.
  • You will have to check in for every match you have to play separately. If you miss your check in by 5 minutes, you will be dq’d from that match. If you can not check in due to a smash.gg problem, let a TO know ASAP so they can check you in manually.
  • If a match has not been started 10 minutes after check in, the person causing the hold up will be DQ'd. Internet problems or whatever are no exceptions.
  • If your opponent asks you to wait for whatever reason, contact a moderator. If he doesn't return whitin 10 minutes he will be dq'd. We cannot use any further delays.
  • If your opponent disconnects whitin 30 seconds of the match starting, the match is restarted. If they disconnect after that, they lose the game. If your opponent disconnects maliciously (ragequitting), they forfeit the set.
  • If you do not know how Smash.gg Online Tournaments work and are causing delays because of that, you will be dq'd after 10 minutes. There is an article about Online Tournaments here.
Disputes and Online Lag
  • The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a low ping. Please use http://speedtest.net to find your internet connection speed, or use the Switch's built-in connection test and share those results. Although not required, we highly recommend hooking up your Switch with an Ethernet LAN adapter or similar to maintain a stable connection with your router & opponent.
  • A lag test isn’t required before officially starting a set, but it’s HIGHLY recommended that one is done. Both parties should be clear on whether they both want one done or not. This counts as a handwarmer/button-check -- so therefore, players must quit when they're done and then officially start the match. We recommend the lag test being only 30 seconds to prevent too much time being taken up.
  • If you experience a mediocre connection, one that isn't ideal but is playable, you can choose to play it out or ask for a moderator to host the room. You should still report that a person had a mediocre connection. The limit of a mediocre connection and the start of an unplayable one would be around 300ms delay. You can test how that feels with a metronome at a 200bpm or inputting 300ms in this site, in which you press the button in one beat, and the character acts in the next beat. Any worse than that is considered unplayable, even worse if it also has lag spikes.
  • If the connection is deemed unplayable, request a moderator. Both players will then perform a speedtest from the Switch. This will show whether the player is using a wired connection or not and how fast their connection is. The person with the worst result will be DQ’d from the match.
  • In the case of a dispute regarding the results, both parties should not only have replays to use as evidence, but images of their victory screen. Images have metadata that will tell users the time said images were taken, and that time can be compared to the time stamps in the chat logs. Screencaps are also usual if the conversation is private. This all may sound impractical, but this rule must be here as a reference since it is the best solution. Hopefully, this issue will NEVER actually occur.
  • If you play out a full set with a laggy player and only after the set is complete do you complain about it, you will have accepted the results of the set, and they are final.

Match Rules

Event Rules

  • 3 Stocks, 7 Minutes
  • Items are set to OFF.
  • Final Smash Meter is set to OFF.
  • Stage Hazards are set to OFF.
  • Stage Morphing is set to OFF.
  • Mii's are allowed with any moveset, as long as they have default sizes and weight.
  • The outcome that the game gives you should always be respected (for example Ganoncide or Bowsercide).
  • In the event of a Time out, the person with the most stocks and/or lowest % wins the game. If % are equal or a game ends on Sudden Death due to both players dieing simultaniously, a 1 Stock 3 Minutes tiebreaker is played.
Stage List

We will be using the Genesis ruleset: https://twitter.com/Genesis_Smash/status/1080626127721263105


Stage Striking Procedure

  1. Both players pick their character. This will happen by blind pick
  2. Rock Paper Scissors is played to determain whoever gets to strike the first stage from the Starter list.
  3. The winner strikes 1 stage from the Starter list.
  4. The other player strikes 2 stages from the remaining stages from the Starter list.
  5. The winner picks a stage from the 2 remaining Starter stages.
  6. The match is played.
  7. The winner gets to strike 3 stages from both the Starter list and the Counterpick list.
  8. The loser may pick any remaining stage.
  9. The winner chooses their character.
  10. The losers chooses their character.
  11. The next match is played.
  12. Steps 7-11 are repeated until the set is finished.
Online Tournament Rules
  • Check in will open around 15 minutes after signups are closed. If you miss check in, you will be subject to disqualification from the event.
  • You will have to check in for every match you have to play separately. If you miss your check in by 5 minutes, you will be dq’d from that match. If you can not check in due to a smash.gg problem, let a TO know ASAP so they can check you in manually.
  • If a match has not been started 10 minutes after check in, the person causing the hold up will be DQ'd. Internet problems or whatever are no exceptions.
  • If your opponent asks you to wait for whatever reason, contact a moderator. If he doesn't return whitin 10 minutes he will be dq'd. We cannot use any further delays.
  • If your opponent disconnects whitin 30 seconds of the match starting, the match is restarted. If they disconnect after that, they lose the game. If your opponent disconnects maliciously (ragequitting), they forfeit the set.
  • If you do not know how Smash.gg Online Tournaments work and are causing delays because of that, you will be dq'd after 10 minutes. There is an article about Online Tournaments here.
Disputes and Online Lag
  • The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a low ping. Please use http://speedtest.net to find your internet connection speed, or use the Switch's built-in connection test and share those results. Although not required, we highly recommend hooking up your Switch with an Ethernet LAN adapter or similar to maintain a stable connection with your router & opponent.
  • A lag test isn’t required before officially starting a set, but it’s HIGHLY recommended that one is done. Both parties should be clear on whether they both want one done or not. This counts as a handwarmer/button-check -- so therefore, players must quit when they're done and then officially start the match. We recommend the lag test being only 30 seconds to prevent too much time being taken up.
  • If you experience a mediocre connection, one that isn't ideal but is playable, you can choose to play it out or ask for a moderator to host the room. You should still report that a person had a mediocre connection. The limit of a mediocre connection and the start of an unplayable one would be around 300ms delay. You can test how that feels with a metronome at a 200bpm or inputting 300ms in this site, in which you press the button in one beat, and the character acts in the next beat. Any worse than that is considered unplayable, even worse if it also has lag spikes.
  • If the connection is deemed unplayable, request a moderator. Both players will then perform a speedtest from the Switch. This will show whether the player is using a wired connection or not and how fast their connection is. The person with the worst result will be DQ’d from the match.
  • In the case of a dispute regarding the results, both parties should not only have replays to use as evidence, but images of their victory screen. Images have metadata that will tell users the time said images were taken, and that time can be compared to the time stamps in the chat logs. Screencaps are also usual if the conversation is private. This all may sound impractical, but this rule must be here as a reference since it is the best solution. Hopefully, this issue will NEVER actually occur.
  • If you play out a full set with a laggy player and only after the set is complete do you complain about it, you will have accepted the results of the set, and they are final.

Tournament Rules

Event Rules

  • 3 Stocks, 7 Minutes
  • Items are set to OFF.
  • Final Smash Meter is set to OFF.
  • Stage Hazards are set to OFF.
  • Stage Morphing is set to OFF.
  • Mii's are allowed with any moveset, as long as they have default sizes and weight.
  • The outcome that the game gives you should always be respected (for example Ganoncide or Bowsercide).
  • In the event of a Time out, the person with the most stocks and/or lowest % wins the game. If % are equal or a game ends on Sudden Death due to both players dieing simultaniously, a 1 Stock 3 Minutes tiebreaker is played.
Stage List

We will be using the Genesis ruleset: https://twitter.com/Genesis_Smash/status/1080626127721263105


Stage Striking Procedure

  1. Both players pick their character. This will happen by blind pick
  2. Rock Paper Scissors is played to determain whoever gets to strike the first stage from the Starter list.
  3. The winner strikes 1 stage from the Starter list.
  4. The other player strikes 2 stages from the remaining stages from the Starter list.
  5. The winner picks a stage from the 2 remaining Starter stages.
  6. The match is played.
  7. The winner gets to strike 3 stages from both the Starter list and the Counterpick list.
  8. The loser may pick any remaining stage.
  9. The winner chooses their character.
  10. The losers chooses their character.
  11. The next match is played.
  12. Steps 7-11 are repeated until the set is finished.
Online Tournament Rules
  • Check in will open around 15 minutes after signups are closed. If you miss check in, you will be subject to disqualification from the event.
  • You will have to check in for every match you have to play separately. If you miss your check in by 5 minutes, you will be dq’d from that match. If you can not check in due to a smash.gg problem, let a TO know ASAP so they can check you in manually.
  • If a match has not been started 10 minutes after check in, the person causing the hold up will be DQ'd. Internet problems or whatever are no exceptions.
  • If your opponent asks you to wait for whatever reason, contact a moderator. If he doesn't return whitin 10 minutes he will be dq'd. We cannot use any further delays.
  • If your opponent disconnects whitin 30 seconds of the match starting, the match is restarted. If they disconnect after that, they lose the game. If your opponent disconnects maliciously (ragequitting), they forfeit the set.
  • If you do not know how Smash.gg Online Tournaments work and are causing delays because of that, you will be dq'd after 10 minutes. There is an article about Online Tournaments here.
Disputes and Online Lag
  • The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a low ping. Please use http://speedtest.net to find your internet connection speed, or use the Switch's built-in connection test and share those results. Although not required, we highly recommend hooking up your Switch with an Ethernet LAN adapter or similar to maintain a stable connection with your router & opponent.
  • A lag test isn’t required before officially starting a set, but it’s HIGHLY recommended that one is done. Both parties should be clear on whether they both want one done or not. This counts as a handwarmer/button-check -- so therefore, players must quit when they're done and then officially start the match. We recommend the lag test being only 30 seconds to prevent too much time being taken up.
  • If you experience a mediocre connection, one that isn't ideal but is playable, you can choose to play it out or ask for a moderator to host the room. You should still report that a person had a mediocre connection. The limit of a mediocre connection and the start of an unplayable one would be around 300ms delay. You can test how that feels with a metronome at a 200bpm or inputting 300ms in this site, in which you press the button in one beat, and the character acts in the next beat. Any worse than that is considered unplayable, even worse if it also has lag spikes.
  • If the connection is deemed unplayable, request a moderator. Both players will then perform a speedtest from the Switch. This will show whether the player is using a wired connection or not and how fast their connection is. The person with the worst result will be DQ’d from the match.
  • In the case of a dispute regarding the results, both parties should not only have replays to use as evidence, but images of their victory screen. Images have metadata that will tell users the time said images were taken, and that time can be compared to the time stamps in the chat logs. Screencaps are also usual if the conversation is private. This all may sound impractical, but this rule must be here as a reference since it is the best solution. Hopefully, this issue will NEVER actually occur.
  • If you play out a full set with a laggy player and only after the set is complete do you complain about it, you will have accepted the results of the set, and they are final.