Brackets
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Standings
View all standingsRules
View all rulesCounter-picking (Used where stated):
- For each round, the match will always start with splat zones in the first game. The map is selected pseudo-randomly from the map pool.
- Beyond the first game of a match, the team that loses the last match will select the next map and mode. The team can select any map and mode that suits the following conditions:
- The map and mode appears in the current Riptide map pool.
- The team cannot pick a mode they've already won on within the match.
- The team cannot pick a map they've already won on within the match.
This process continues until the match is over.
Additionally, we will allow anything that can be unlocked in the game for competition.