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Summary

empty bracket
There are currently no Brackets for this event.

A. Tournament Rules

Set Length
  • All tournament sets will be a best-of-3 games, until Top 8 at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats.
Region Lock
  • Entrants to the Spooki Smash Bash will be limited to residents of The United States, Canada, Mexico, The Dominican Republic, Puerto Rico, and The US Virgin Islands.
Character/Stage Pick Procedure
  • Players will begin their set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages.

  • Round one of stage bans will take place with a P1-P2-P2-P1 format, however in subsequent rounds the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.

  • Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).

Stage Agreement Clause
  • Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
Stalling
  • Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action.
Self-Destruct Moves
  • If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 'Sudden Death' below).
Sudden Death
  • If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Alting/Smurfing
  • Players will be immediately disqualified from the tournament if they are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO prior to the registration end date.
Multitourneying
  • Multitourneying (The act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in section 'Stalling' (see above).
Disqualification Timers
  • The first round of a phase (Pools, Top 64, Top 8) will have a 10 minute automatic disqualification timer. All subsequent rounds, including Loser’s Bracket, will have 5 minute automatic timers.

  • Players are expected to report to their matches on time and automatic DQ’s will be enforced save for special circumstances (Up to TO discretion).

Collusion
  • Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
Competitive Integrity
  • In all competitions there should be a fair playing field for all players.

  • Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the event is recorded on the result sheet. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

  • It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

  • Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

  • Organizers reserve the right to withhold payout if any of these are violated.

Misinterpretation/Misconfiguration
  • Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section "C. Game Rules". It is the players’ responsibilities to ask the TO for any clarification of the ruleset in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

  • In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

Lag Test Procedure
  • To have a lag test performed, players must call for it either between games or within 60 seconds of the start of a game, otherwise the results of any played matches will stand. “SD'"s after the 60 second period will count towards recorded results.

A LAN adapter is required for participation in this tournament.

  • Minimum specifications for a "stable connection" are considered to be a "Ping" under 30 ms and an "Upload Speed" above 10 mb/s. As soon as they are available, a moderator using a program that monitors the Peer2Peer traffic from each player will join their arena and spectate a 60 second “Button test.” This program can detect packet loss, ping spikes, packets that come in late/out of order, and the estimated distance between each player. This helps us determine where the instability comes from.

  • It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified.

Force Majeure Clause
  • In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault for the disconnection will forfeit the game (Considered a loss). If play cannot be quickly re-established, the set will also be forfeit. It is the player’s responsibility to ensure they are playing in a stable environment.
Final Rulings
  • If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)

B. Stagelist

Starters
  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Town and City
  • Smashville
Counterpicks
  • Kalos Pokemon League
  • Small Battlefield
  • Yoshi's Story

C. Game Rules

Game Settings
  • Stock and time are set to 3 stock and 7 minutes
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Anyone
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Mii Fighters: All moveset combinations are legal