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View all rules Super Smash Bros. Ultimate Ruleset (Singles) 256 Entry Max
Nintendo License # NA24-AAABA-F00232
Best of 3 | Double Elimination | Best of 5 Loser’s Quarters, Semi, & Finals
- Stock: 3
- Time: 7 Minutes
- Handicap, Items, Final Smashes, Pause, Underdog Assistance, Custom Balance, Spirits: Off.
- Damage Ratio: 1.0x
- All combinations of specials on Mii Fighters are legal.
- Smash Radar: Small
- All matches will be played on officially provided setups (Venue & Player): Matches played outside of the tournament area or not on provided hardware will not be counted.
- Coaching: Banned during play or at any time between games in a single set. Allowed in between matchups.
Starter Stages
Can also be used as Counterpick Stages
- Battlefield (any stage can be chosen with Battlefield settings if players agree)
- Small Battlefield
- Pokémon Stadium 2
- Smashville
- Town & City
Counterpick Stages
CANNOT be used as Starter Stages
- Hollow Bastion
- Kalos Pokémon League
- Final Destination (any stage can be chosen with Omega settings if players agree)
Starter Stage-Striking
Best of 3 | Double Elimination | Best of 5 Loser’s Quarters, Semi, & Finals
- Stock: 3
- Time: 7 Minutes
- Handicap, Items, Final Smashes, Pause, Underdog Assistance, Custom Balance, Spirits: Off.
- Damage Ratio: 1.0x
- All combinations of specials on Mii Fighters are legal.
- Smash Radar: Small
- All matches will be played on officially provided setups (Venue & Player): Matches played outside of the tournament area or not on provided hardware will not be counted.
- Coaching: Banned during play or at any time between games in a single set. Allowed in between matchups.
Starter Stages
Can also be used as Counterpick Stages
- Battlefield (any stage can be chosen with Battlefield settings if players agree)
- Small Battlefield
- Pokémon Stadium 2
- Smashville
- Town & City
Counterpick Stages
CANNOT be used as Starter Stages
- Hollow Bastion
- Kalos Pokémon League
- Final Destination (any stage can be chosen with Omega settings if players agree)
Starter Stage-Striking
Players play a Best-of-1 Rock-Paper-Scissors and the Winner Bans 1 of the Starting Stages. The Loser then Bans 2 Starting Stages and the Winner picks from the remaining two Starting Stages.
Stage Selection Clauses
- Winner of the previous game will Ban 2 Stages.
- Stages are not restricted if they have been won on before.
- Players can Counterpick to a stage that they previously won on.
Set-Procedure
Players select their characters. Either player may elect to do Double Blind Character Selection (see below). In the event of this, please contact the referee; both players will disclose their character to the referee, who will ensure that both players select their chosen character.
- Use Starter Stage Striking (see above) to determine the first stage and play the first game of the set on the chosen stage.
- The Winning player of the preceding game bans 2 stages.
- The losing player of the preceding game picks a stage for the next game.
- The winning player of the preceding game may choose to change characters. The losing player of the preceding game may then choose to change characters in response.
- The next game is played on the Counterpicked stage.
- Repeat steps until the Set is complete.
Double-Blind-Character-Selection
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
Pausing
Pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.
Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
Self-Destruct-Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply.
Sudden-Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. When the timer expires the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 2-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Counter-Picking
Each Player is designated 60 seconds between each game to notify their opponent of their counterpick. If no counter pick is selected in this time frame, a judge should be engaged; they will be required to use their time out or forfeit that particular game
Collusion
Any player or players suspected or proven of collusion will be immediately banned with no chance at prizing and no return of entry fee. Future permanent bans from SSPRD events may occur at staff’s discretion.
Tardiness
This tournament is on a strict time schedule. Prompt participation is expected and if players are more than 5 minutes late to their match, without consulting an admin prior to their tardiness, may be disqualified from their match at staff’s discretion.