Event Rules
Triumph Horizons #4, will start online at 2PM Central time on 2/3/2022.
Cut off for registration is 1PM-CT
This event will not be region locked.
Lan connection is highly recommended but not required.
1v1 3 stocks 7 minutes No items DQ Timer 7 minutes. Max verify time 2 minutes.
All tournament sets will be a best-of-3 games, until Top 8 at which point tournament sets will be best-of-5 games.
Starter Stages
Battlefield
Final Destination
Pokémon Stadium 2
Smashville
Town & City
Counterpick Stages
Kalos Pokémon League
Stage Selection Clauses
Winner of the previous game will ban 2 stages
Players are allowed to counterpick to a stage that they previously won on
Match Rules
Game Settings
Stock and time are set to 3 stock and 7 minutes
Final Smash Meter: Off Spirits: Off Damage Handicap: Off Stage Selection: Anyone Items: Off and None First to: 1 Win Stage Morph: Off Stage Hazards: Off Launch Rate: 1.0x Underdog Boost: Off Pausing: Off Score Display: Off % Show Damage: Yes Custom Balance: Off
Tournament Rules
Tournament Rules
1- Set Length
All tournament sets will be a best-of-3 games, until Top 8 at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats.
2- No region lock.
3- Character/Stage Pick Procedure
Players will begin their set by first selecting their characters. After these characters have been selected, players will begin striking stages.
Winner of the previous game will ban 2 stages
Players are allowed to counterpick to a stage that they previously won on
4- Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
5- Stalling
Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action.
6- Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner.
7- Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
8- Alting/Smurfing
Players will be immediately disqualified from the tournament if they are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO prior to the registration end date.
9- Multitourneying
Multitourneying (The act of playing in multiple brackets at once) will get you banned.
10- Disqualification Timers
DQ Timer 7 minutes for entire event.
Players are expected to report to their matches on time and automatic DQ’s will be enforced save for special circumstances (Up to TO discretion).
11- Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
12- Competitive Integrity
Players are trusted to be honest about each task and match that is completed. If you break this trust you will be permanently banned.
13- Misinterpretation/Misconfiguration
If you or an opponent would accidentally select the wrong stage or start the game with misconfigured settings you may immediately fix the issue amongst your selves or you may contact a TO for assistance if needed.
In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.
14- Lag Test Procedure
To have a lag test performed, players must call for it either between games or within 60 seconds of the start of a game, otherwise the results of any played matches will stand. “SD”s after the 60 second period will count towards recorded results.
A LAN connection is not required but is extremely recommended.
Minimum specifications for a "stable connection" are considered to be a "Ping" under 60 ms and an "Upload Speed" above 6 mb/s. As soon as they are available, a moderator using a program that monitors the Peer2Peer traffic from each player will join their arena and spectate a 60 second “Button test.” This program can detect packet loss, ping spikes, packets that come in late/out of order, and the estimated distance between each player. This helps us determine where the instability comes from.
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified.
15- Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault for the disconnection will forfeit the game (Considered a loss). If play cannot be quickly re-established, the set will also be forfeit. (It is the player’s responsibility to ensure they are playing in a stable environment)
16- Final Rulings
If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)
17- Game Settings
Stock and time are set to 3 stock and 7 minutes Final Smash Meter: Off Spirits: Off Damage Handicap: Off Stage Selection: Anyone Items: Off and None First to: 1 Win Stage Morph: Off Stage Hazards: Off Launch Rate: 1.0x Underdog Boost: Off Pausing: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Mii Fighters: All moveset combinations are legal
18- Stage List
2GG Ruleset:
Starter Stages-
Battlefield
Final Destination
Pokémon Stadium 2
Smashville
Town & City
Counterpick Stages-
Kalos Pokémon League
19- Prizing
Top 8 graphics will be given to all players who reach top 8. Top 3 will receive champion discord roles in the official Triumph Discord. Prizes will be given within 24 hours after the event has ended.
20- Counterpick Stage Banning
Winner of the previous game will ban 2 stages
Players are allowed to counterpick to the stage they most recently played.
21- Glitch Clause
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform their pool captain or tournament staff for resolution.
22- Mii Fighter Clause
Any player who intends to use a Mii during a set must declare so before the set. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins.