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Event Rules

[ Tournament Format ]

● Double Elimination Bracket
● Win 2/3 games to win the Match
● Win 3/5 games to win the Match for Top 8 (Grand Finals, Winners Final, Winners Semifinals, Losers Final, Losers Semifinal, & Losers Quarterfinals)

[ Rules for Super Smash Bros. Ultimate ]

This tournament is currently using the Unified NA Ruleset. More information can be found here.

Game Settings

● Stock: 3
● Timer: 7:00
● Final Smash Meter: Off
● Spirits: Off
● Damage Handicap: Off
● Stage Selection: Anyone
● Items: Off and None
● First to: 1 Win
● Stage Morph: Off
● Stage Hazards: Off
● Team Attack: On
● Launch Rate: 1.0x
● Underdog Boost: Off
● Pausing: Off
● Score Display: Off
● % Show Damage: Yes
● Custom Balance: Off
● Echo Fighters: Separate
● Radar: Big
● Teammate Highlight: On
● Mii Fighters: All moveset combinations are legal.

Stage List

[ Starter Stages ]

● Battlefield*
● Small Battlefield
● Town and City
● Final Destination*
● Hallow Bastion

[ Counterpick Stages ]

● Smashville
● Pokémon Stadium 2
● Kalos Pokémon League

*Either player may request to substitute the Omega and Battlefield forms of stages for their respective counterpart outside of a selection of exceptions. See below for a full list.

[ Additional Rules ]

[ Stage Striking ]

After selection of characters, Players play a best-of-1 Rock-Paper-Scissors, and the winner may choose to either strike first or strike second. Stages are struck in a 1-2-2-1 order.

[ Stage Bans ]

After each Game of a Match, before selection of stages but after selection of characters, the player who won the previous game may ban 2 (two) stages from either the starter or counterpick list. The bans do not persist throughout the Match.

[ Stage Clause ]

A Player cannot counterpick to the last stage they won on during the set. (modified DSR)

[ Match Procedure ]

Players select their characters. Either Player may elect to do Double Blind Character Selection (see next section). Use Stage Striking to determine the first stage. The Players play the first game of the set. The winning Player of the preceding Game locks in their character choice. The losing Player of the preceding Game locks in their character choice. The winning Player of the preceding Game bans a stage/stages. The losing Player of the preceding Game picks a stage for the next game. The next game is played. Repeat the previous steps for all subsequent matches until the set is complete.

[ Double Blind Character Selection ]

Either Player may request that a double-blind selection occur. In this situation, a designated referee or TO will be told, in secret, each of the Player’s choices for the first round. Both Players are to then select their first-round character, with the referee validating the character selections.

[ Mii Fighters ]

When playing using Mii Swordfighter, Mii Gunner, or Mii Brawler, Players may create Mii Fighters with different movesets for use at any point when selecting characters for a Game in a Match. Mii Fighters should be named after the combination of special moves chosen, listed in the format “XXXX” for “NeutralSideUpDown.” Both Players must confirm the chosen moveset before beginning the Game, including having the Player selecting a Mii Fighter demonstrate each move of the chosen moveset before beginning the Game on request.

[ Mutual Agreement ]

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages, change the length of a Match, or otherwise agree to unauthorized rule changes such as the use of items.

[ Double Elimination Bracket ]

The format of the event is a Double Elimination Bracket, which means that Players will compete in an initial bracket of 1v1 matches, with the winner of each match advancing. The loser of a match in the initial bracket will move to the lower bracket and continue competing in 1v1 matches, with the winner of each match advancing. If a Player loses in the lower bracket, they are eliminated from the tournament. The last Player remaining in the lower bracket will play against the last Player remaining in the initial bracket in Grand Finals and must win two consecutive matches to eliminate the Player from the initial bracket and win the event. The Player from the initial bracket wins the event if they win one match against the Player from the lower bracket. If the number of entrants is fewer than 8 Players, the tournament organizers may elect to have all entrants vote on whether or not to run the event with a Round Robin format, which would entail every Player competing in a 1v1 match against every other Player, with the winner being the Player with the best results after all matches have been played.

[ Banned Omega and Battlefield Form Stages ]

When striking to Final Destination of Battlefield, the Player choosing the stage can opt to go to the Omega Form or Battlefield Form of a stage of their choice, with the following exceptions:

● Hannenbow
● Dream Land GB
● Mute City SNES
● Pac-Land
● Duck Hunt
● Flat Zone X
● Super Mario Maker
● Windy Hill Zone
● Gamer

All other rules not specified above currently correspond to the ruleset for GENESIS X on February 16th-18th, 2024. If there are any further questions, please reach out to the tournament organizers, Zeldafan and Zhe.

[ Additional Rules and Notices ]

● Nintendo is not a sponsor of or affiliated with this tournament.
● Attendees must comply with the Terms for participating in and viewing Community Tournaments using Nintendo Games
● TOs may change the format of side events at any point due to time constraints, and will announce when doing so.
● Rules may change at any time at TO discretion, and all TO rulings are final.

Tournament Rules

[ Tournament Format ]

● Double Elimination Bracket
● Win 2/3 games to win the Match
● Win 3/5 games to win the Match for Top 8 (Grand Finals, Winners Final, Winners Semifinals, Losers Final, Losers Semifinal, & Losers Quarterfinals)

[ Rules for Super Smash Bros. Ultimate ]

This tournament is currently using the Unified NA Ruleset. More information can be found here.

Game Settings

● Stock: 3
● Timer: 7:00
● Final Smash Meter: Off
● Spirits: Off
● Damage Handicap: Off
● Stage Selection: Anyone
● Items: Off and None
● First to: 1 Win
● Stage Morph: Off
● Stage Hazards: Off
● Team Attack: On
● Launch Rate: 1.0x
● Underdog Boost: Off
● Pausing: Off
● Score Display: Off
● % Show Damage: Yes
● Custom Balance: Off
● Echo Fighters: Separate
● Radar: Big
● Teammate Highlight: On
● Mii Fighters: All moveset combinations are legal.

Stage List

[ Starter Stages ]

● Battlefield*
● Small Battlefield
● Town and City
● Final Destination*
● Hallow Bastion

[ Counterpick Stages ]

● Smashville
● Pokémon Stadium 2
● Kalos Pokémon League

*Either player may request to substitute the Omega and Battlefield forms of stages for their respective counterpart outside of a selection of exceptions. See below for a full list.

[ Additional Rules ]

[ Stage Striking ]

After selection of characters, Players play a best-of-1 Rock-Paper-Scissors, and the winner may choose to either strike first or strike second. Stages are struck in a 1-2-2-1 order.

[ Stage Bans ]

After each Game of a Match, before selection of stages but after selection of characters, the player who won the previous game may ban 2 (two) stages from either the starter or counterpick list. The bans do not persist throughout the Match.

[ Stage Clause ]

A Player cannot counterpick to the last stage they won on during the set. (modified DSR)

[ Match Procedure ]

Players select their characters. Either Player may elect to do Double Blind Character Selection (see next section). Use Stage Striking to determine the first stage. The Players play the first game of the set. The winning Player of the preceding Game locks in their character choice. The losing Player of the preceding Game locks in their character choice. The winning Player of the preceding Game bans a stage/stages. The losing Player of the preceding Game picks a stage for the next game. The next game is played. Repeat the previous steps for all subsequent matches until the set is complete.

[ Double Blind Character Selection ]

Either Player may request that a double-blind selection occur. In this situation, a designated referee or TO will be told, in secret, each of the Player’s choices for the first round. Both Players are to then select their first-round character, with the referee validating the character selections.

[ Mii Fighters ]

When playing using Mii Swordfighter, Mii Gunner, or Mii Brawler, Players may create Mii Fighters with different movesets for use at any point when selecting characters for a Game in a Match. Mii Fighters should be named after the combination of special moves chosen, listed in the format “XXXX” for “NeutralSideUpDown.” Both Players must confirm the chosen moveset before beginning the Game, including having the Player selecting a Mii Fighter demonstrate each move of the chosen moveset before beginning the Game on request.

[ Mutual Agreement ]

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages, change the length of a Match, or otherwise agree to unauthorized rule changes such as the use of items.

[ Double Elimination Bracket ]

The format of the event is a Double Elimination Bracket, which means that Players will compete in an initial bracket of 1v1 matches, with the winner of each match advancing. The loser of a match in the initial bracket will move to the lower bracket and continue competing in 1v1 matches, with the winner of each match advancing. If a Player loses in the lower bracket, they are eliminated from the tournament. The last Player remaining in the lower bracket will play against the last Player remaining in the initial bracket in Grand Finals and must win two consecutive matches to eliminate the Player from the initial bracket and win the event. The Player from the initial bracket wins the event if they win one match against the Player from the lower bracket. If the number of entrants is fewer than 8 Players, the tournament organizers may elect to have all entrants vote on whether or not to run the event with a Round Robin format, which would entail every Player competing in a 1v1 match against every other Player, with the winner being the Player with the best results after all matches have been played.

[ Banned Omega and Battlefield Form Stages ]

When striking to Final Destination of Battlefield, the Player choosing the stage can opt to go to the Omega Form or Battlefield Form of a stage of their choice, with the following exceptions:

● Hannenbow
● Dream Land GB
● Mute City SNES
● Pac-Land
● Duck Hunt
● Flat Zone X
● Super Mario Maker
● Windy Hill Zone
● Gamer

All other rules not specified above currently correspond to the ruleset for GENESIS X on February 16th-18th, 2024. If there are any further questions, please reach out to the tournament organizers, Zeldafan and Zhe.

[ Additional Rules and Notices ]

● Nintendo is not a sponsor of or affiliated with this tournament.
● Attendees must comply with the Terms for participating in and viewing Community Tournaments using Nintendo Games
● TOs may change the format of side events at any point due to time constraints, and will announce when doing so.
● Rules may change at any time at TO discretion, and all TO rulings are final.