Back to overview
Event Rules
Frame Perfect Series Ruleset
This is the ruleset used for Mew2King's Frame Perfect Series.
Starter Stages
- Battlefield
- Final Destination
- Pokémon Stadium 2
- Smashville
- Town & City
- Yoshi's Story
- Lylat Cruise
Counterpick Stages
- Small Battlefield
- Kalos Pokémon League
- Yoshi's Island Brawl
- Unova Pokémon League
- Warioware, Inc.
- Castle Siege
- Northern Cave
Stage Selection Clauses
- Winner of the previous game will ban 3 stages
- Players are not allowed to counterpick to any stage that they won on
Match Rules
Frame Perfect Series Ruleset
This is the ruleset used for Mew2King's Frame Perfect Series.
Starter Stages
- Battlefield
- Final Destination
- Pokémon Stadium 2
- Smashville
- Town & City
- Yoshi's Story
- Lylat Cruise
Counterpick Stages
- Small Battlefield
- Kalos Pokémon League
- Yoshi's Island Brawl
- Unova Pokémon League
- Warioware, Inc.
- Castle Siege
- Northern Cave
Stage Selection Clauses
- Winner of the previous game will ban 3 stages
- Players are not allowed to counterpick to any stage that they won on
Tournament Rules
Smash Ultimate Game Rules
- Stock: 3
- Time: 7 min (8 min in Doubles)
- Hazards: Off
- Launch Ratio: 1.0x
- Miis: Any Moveset, but must remain with same set once chosen
How to stage strike/choose a stage:
At the start of the set, your opponent and yourself will strike stages from the Neutral/Starting stage list.
Stage Striking:
- Both participants can agree to "gentleman", or immediately go, to a starter stage as long as it is a mutual decision
- If not, smash.gg chooses who bans a stage first
- Second person/team strikes x stages
- First person strikes x stages
- The remaining stage is the one where the first match will be played.
Counter-picking (after Game 1):
- The winning player strikes x stages from starters and counter picks
- The losing player chooses whichever stage they like from the remaining ones.